Tokyo con play report: Magika Logia

With a few days off at the end of April, I went to Tokyo to attend a convention in Ooizumi Gakuen, run by the Ogrekin Gaming Circle.  In the morning, I went to Akihabara with an hour to spare, to try and pick myself up a copy of Magika Logia, the new Saikoro Fiction game that came out recently, written by Kawashima-sensei himself (the guy who gave us Shinobigami).  Unfortunately, I got totally lost in Akiba and arrived a little late to the convention empty handed.

However, all was not lost, as half of the convention was running Magika Logia games!

The con itself was great; it was nice playing with gamers I’d never met before and playing a brand new game that everyone was excited about.  Afterwards, I went out with some other friends for Thai nabe and beer, and had a great time overall.  But I bet you want to know how the game went!

I’m going to go over the game in depth in a different post, so I’ll just write up a quick description of how the game went.  We first spent an hour or so making our characters; basically the game involves magic users and/or magical spirits.  I ended up going with an Outsider (the same as from Shinobigami) that ran a coffee shop and had largely vampiric powers.  The other characters included a yakuza boss’s wife, an 11 year old boy, and ‘Gordon Sax,’ a poet that spends most of his time in my coffee shop writing horrible poetry.  Everyone starts with a single relationship.  Unlike Shinobigami, all PCs start off knowing and cooperating with each other.

The story basically centered around a small family, particularly a mother and child that frequented my character’s coffee shop, “Alucard.”  Due to the way that the relationship rolls turned out, Gordon Sax ended up with a “affectionate” relationship towards the boy, and my character ended up with a hate relationship with the mother.  Which worked out fine when I spiked her coffee to get her to tell me her Secret…  Ah yes, that’s the thing about this game.  Unlike Shinobigami where everyone is trying to find out each other’s Secrets, the Secrets in this game are largely held by the NPCs.  Basically, this is a cooperative version of Shinobigami, with very little to no pvp involved.

Anyway, the father was a trucker, and the town was recently hit with a rash of traffic accidents, leaving the mother to be worried about the father.  We know, of course, that the accidents are occurring because a secret grimoire has been set loose and has taken over someone’s mind.  That seems to be the typical scenario for Magika Logia: someone with a strong desire or hurt is approached by a piece of a grimoire that promises great power.  It then overtakes them and slowly drives them mad, destroying everything around them as it grows in strength.

Eventually the little boy was given a grimoire by a creepy old man in a park, then the mother’s old bosozoku friend turned out to be possessed, too.  We defeated both grimoire shards just in time for the last Climactic Battle, which wasn’t too hard since we took care of the small fry in the beginning.

The battle system is pretty different than Shinobigami, despite being from the same Saikoro Fiction family.  Each round consists of alternating Summoning Rounds, then Attack Rounds.  Characters can summon spirits that can block damage or help you deal more damage with attacks.  Each character has a set Attack and Defense value; this is the number of dice that you use to attack, by choosing a side and placing it face up on the count of three.  Any matching dice are put aside, and the number of remaining dice go through as damage.  It’s a pretty elegant system, but battles are only 1 on 1.  During the Climax scene, each player takes turns to attack the main boss.  Each player gets a True Form, which grants them a special bonus once per game: my character’s true form was that of a huge, bloody black fox with cryptic sutras written on paper wrapped about the body.  Gordon Sax’s true form was the best reveal, though: Sax-san pulled out a saxophone and his flesh and blood body disappeared, leaving the sax: his true form.  These true forms can let you do more damage, take less damage, refill your health, etc.  But more on the system later.

In the end, we saved the town and my character ended up with a popular coffee shop (who knew that putting Outsider blood in coffee was so addicting?).  We had a lot of fun, and I’m really looking forward to playing the game again.  I finally got a copy of my own, which will be read through by this weekend.

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~ by mattgsanchez on May 3, 2011.

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